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Logs & diagnostics

PlaceScope
Sidebar LogsRecent problems / activity across servers
Workspace LogsDeep dive for one server
Logs page listing recent problems and activity across servers with severity filters

Sidebar Logs — fleet view of recent problems and activity. Open a row to jump into that server’s Workspace Logs (Events / Runtime / Updates / Backups).

Workspace sections:

SectionSource
EventsSQLite event stream (with structured details when available)
RuntimeIn-memory buffer: process output + (piped mode) live tail of ShooterGame.log
UpdatesFiles under app userData update-logs/
BackupsBackup operation history for that server

Event details (“What / Cause / Where / Try next”)

Section titled “Event details (“What / Cause / Where / Try next”)”

Many events carry structured guidance:

  • What happened
  • Cause (when known)
  • Where to look
  • Try next suggested action
  • Optional context chips (paths, flags, operation names)

Older rows without stored details still get catalog fallbacks by event type. Safe-update failures are especially rich here.

  • Prefer piped mode (native console off) if you want YARK’s Runtime tab to show server log lines
  • Use the Source filter: All / System / Server log / Process
  • While Runtime is open, it refreshes about every 1.5s
  • Timestamps display as YYYY-MM-DD HH:MM:SS (Unreal stamps treated as UTC, shown locally)

Clears are per section (events ≠ runtime buffer ≠ update log files). There is no single “wipe everything” button — clear intentionally.

Export is available for resolved events and related sections when you need to share diagnostics (strip passwords first).

Settings → Log retention bounds YARK-owned history: SQLite events and SteamCMD update log files under app userData. Defaults are conservative; you can change limits and run Clean up now (preview → confirm).

ASA runtime logs under the install (Saved/Logs, including ShooterGame.log) are never deleted by retention. Deleted retained data is not recoverable.