Mods
What YARK does
Section titled “What YARK does”The Workspace Mods tab stores CurseForge Project IDs per profile.
- Enabled IDs are passed at launch as
-mods=id1,id2,… - Disabled IDs stay on the profile until you turn them back on (no need to delete an ID to skip one boot)
- Newly added IDs start disabled — enable them explicitly before they appear on
-mods= - Names / summaries / links come from a small Cloudflare Worker proxy and are cached locally

Maps / custom worlds
Section titled “Maps / custom worlds”CurseForge Maps packs are ordinary Project IDs on -mods= — ASA does not use legacy
ActiveMapMod / -MapModID= for these boots. A correct custom-map server needs both:
- The map pack Project ID enabled on this Mods tab, and
- The author launch token selected under Server Information → Map (see Profiles & ports)
Happy path
Section titled “Happy path”- Add the map pack Project ID (or URL) on Mods — it starts disabled
- Enable it — YARK shows a toast that the mod is available under Map; your current map is not changed
- Open the Server tab → Map → pick the pack under Map mods (or Custom… if you must type the token yourself)
- Check Launch preview, then Start
Enabling a Maps mod never overwrites the map you already have. You choose when to switch.
If YARK can read a Map Name: / Server Name: / *_WP token from CurseForge metadata, the pack
appears under Map mods. If not, use Custom… with the token from the author page, and keep
the map pack enabled on Mods.
What YARK does not do
Section titled “What YARK does not do”Operator tips
Section titled “Operator tips”- Wrong Project IDs still get wired into launch if enabled — verify IDs on CurseForge
- Restart after changing the enabled set so the new
-mods=list applies - Back up the world before enabling mods a world already depends on (or before removing them)
- Cluster members that transfer together usually need compatible mod sets
- For map packs, confirm both enabled on Mods and the correct Map token before Start
- Row actions and right-click menus share the same Menu chrome as the icon buttons — use either path
Deeper CurseForge browsing (beyond IDs + metadata) is future work; today’s tab is the supported surface.